Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
Source: https://developer.nvidia.com/cuda-toolkit
Upstream-Name: CUDA nvPTXCompiler

Files: *
Copyright: 2003-2019 NVIDIA Corporation
License: CUDA-EULA
 End User License Agreement --------------------------
.
 NVIDIA Software License Agreement and CUDA Supplement to Software
 License Agreement.
.
 The CUDA Toolkit End User License Agreement applies to the NVIDIA CUDA
 Toolkit, the NVIDIA CUDA Samples, the NVIDIA Display Driver, NVIDIA
 Nsight tools (Visual Studio Edition), and the associated documentation
 on CUDA APIs, programming model and development tools. If you do not
 agree with the terms and conditions of the license agreement, then do
 not download or use the software.
.
 Last updated: January 26, 2026
.
 Preface -------
.
 The Software License Agreement in Chapter 1 and the Supplement in
 Chapter 2 contain license terms and conditions that govern the use of
 NVIDIA CUDA toolkit. By accepting this agreement, you agree to comply
 with all the terms and conditions applicable to the product(s)
 included herein.
.
 NVIDIA Driver
.
 Description
.
 This package contains the operating system driver and fundamental
 system software components for NVIDIA GPUs.
.
 NVIDIA CUDA Toolkit
.
 Description
.
 The NVIDIA CUDA Toolkit provides command-line and graphical tools for
 building, debugging and optimizing the performance of applications
 accelerated by NVIDIA GPUs, runtime and math libraries, and
 documentation including programming guides, user manuals, and API
 references.
.
 Default Install Location of CUDA Toolkit
.
 Windows platform:
.
 %ProgramFiles%\NVIDIA GPU Computing Toolkit\CUDA\v#.#
.
 Linux platform:
.
 /usr/local/cuda-#.#
.
 Mac platform:
.
 /Developer/NVIDIA/CUDA-#.#
.
 NVIDIA CUDA Samples
.
 Description
.
 CUDA Samples are now located in https://github.com/nvidia/cuda-samples,
 which includes instructions for obtaining, building, and running the
 samples. They are no longer included in the CUDA toolkit.
.
 NVIDIA Nsight Visual Studio Edition (Windows only)
.
 Description
.
 NVIDIA Nsight Development Platform, Visual Studio Edition is a
 development environment integrated into Microsoft Visual Studio that
 provides tools for debugging, profiling, analyzing and optimizing your
 GPU computing and graphics applications.
.
 Default Install Location of Nsight Visual Studio Edition
.
 Windows platform:
.
 %ProgramFiles(x86)%\NVIDIA Corporation\Nsight Visual Studio Edition #.#
.
 1. License Agreement for NVIDIA Software Development Kits
 ---------------------------------------------------------
.
 Important Notice—Read before downloading, installing, copying or using
 the licensed software:
 -------------------------------------------------------
.
 This license agreement, including exhibits attached ("Agreement”) is a
 legal agreement between you and NVIDIA Corporation ("NVIDIA") and
 governs your use of a NVIDIA software development kit (“SDK”).
.
 Each SDK has its own set of software and materials, but here is a
 description of the types of items that may be included in a SDK:
 source code, header files, APIs, data sets and assets (examples
 include images, textures, models, scenes, videos, native API
 input/output files), binary software, sample code, libraries, utility
 programs, programming code and documentation.
.
 This Agreement can be accepted only by an adult of legal age of
 majority in the country in which the SDK is used.
.
 If you are entering into this Agreement on behalf of a company or other
 legal entity, you represent that you have the legal authority to bind
 the entity to this Agreement, in which case “you” will mean the entity
 you represent.
.
 If you don’t have the required age or authority to accept this
 Agreement, or if you don’t accept all the terms and conditions of this
 Agreement, do not download, install or use the SDK.
.
 You agree to use the SDK only for purposes that are permitted by (a)
 this Agreement, and (b) any applicable law, regulation or generally
 accepted practices or guidelines in the relevant jurisdictions.
.
 1.1. License
.
 1.1.1. License Grant
.
 Subject to the terms of this Agreement, NVIDIA hereby grants you a non-
 exclusive, non-transferable license, without the right to sublicense
 (except as expressly provided in this Agreement) to:
.
 1. Install and use the SDK,
.
 2. Modify and create derivative works of sample source code
 delivered in the SDK, and
.
 3. Distribute those portions of the SDK that are identified     in this
 Agreement as distributable, as incorporated in     object code format
 into a software application that meets     the distribution
 requirements indicated in this Agreement.
.
 1.1.2. Distribution Requirements
.
 These are the distribution requirements for you to exercise the
 distribution grant:
.
 1. Your application must have material additional     functionality,
 beyond the included portions of the SDK.
.
 2. The distributable portions of the SDK shall only be     accessed by
 your application.
.
 3. The following notice shall be included in modifications     and
 derivative works of sample source code distributed:     “This software
 contains source code provided by NVIDIA     Corporation.”
.
 4. Unless a developer tool is identified in this Agreement     as
 distributable, it is delivered for your internal use     only.
.
 5. The terms under which you distribute your application     must be
 consistent with the terms of this Agreement,     including (without
 limitation) terms relating to the     license grant and license
 restrictions and protection of     NVIDIA’s intellectual property
 rights. Additionally, you     agree that you will protect the privacy,
 security and     legal rights of your application users.
.
 6. You agree to notify NVIDIA in writing of any known or     suspected
 distribution or use of the SDK not in compliance     with the
 requirements of this Agreement, and to enforce     the terms of your
 agreements with respect to distributed     SDK.
.
 1.1.3. Authorized Users
.
 You may allow employees and contractors of your entity or of your
 subsidiary(ies) to access and use the SDK from your secure network to
 perform work on your behalf.
.
 If you are an academic institution you may allow users enrolled or
 employed by the academic institution to access and use the SDK from
 your secure network.
.
 You are responsible for the compliance with the terms of this Agreement
 by your authorized users. If you become aware that your authorized
 users didn’t follow the terms of this Agreement, you agree to take
 reasonable steps to resolve the non-compliance and prevent new
 occurrences.
.
 1.1.4. Pre-Release SDK
.
 The SDK versions identified as alpha, beta, preview or otherwise as
 pre-release, may not be fully functional, may contain errors or design
 flaws, and may have reduced or different security, privacy,
 accessibility, availability, and reliability standards relative to
 commercial versions of NVIDIA software and materials. Use of a pre-
 release SDK may result in unexpected results, loss of data, project
 delays or other unpredictable damage or loss.
.
 You may use a pre-release SDK at your own risk, understanding that pre-
 release SDKs are not intended for use in production or business-
 critical systems.
.
 NVIDIA may choose not to make available a commercial version of any
 pre-release SDK. NVIDIA may also choose to abandon development and
 terminate the availability of a pre-release SDK at any time without
 liability.
.
 1.1.5. Updates
.
 NVIDIA may, at its option, make available patches, workarounds or other
 updates to this SDK. Unless the updates are provided with their
 separate governing terms, they are deemed part of the SDK licensed to
 you as provided in this Agreement. You agree that the form and content
 of the SDK that NVIDIA provides may change without prior notice to
 you. While NVIDIA generally maintains compatibility between versions,
 NVIDIA may in some cases make changes that introduce incompatibilities
 in future versions of the SDK.
.
 1.1.6. Components Under Other Licenses
.
 The SDK may come bundled with, or otherwise include or be distributed
 with, NVIDIA or third-party components with separate legal notices or
 terms as may be described in proprietary notices accompanying the SDK.
 If and to the extent there is a conflict between the terms in this
 Agreement and the license terms associated with the component, the
 license terms associated with the components control only to the
 extent necessary to resolve the conflict.
.
 Subject to the other terms of this Agreement, you may use the SDK to
 develop and test applications released under Open Source Initiative
 (OSI) approved open source software licenses.
.
 1.1.7. Reservation of Rights
.
 NVIDIA reserves all rights, title, and interest in and to the SDK, not
 expressly granted to you under this Agreement.
.
 1.2. Limitations
.
 The following license limitations apply to your use of the SDK:
.
 1. You may not reverse engineer, decompile or disassemble,     or
 remove copyright or other proprietary notices from any     portion of
 the SDK or copies of the SDK.
.
 2. Except as expressly provided in this Agreement, you may     not
 copy, sell, rent, sublicense, transfer, distribute,     modify, or
 create derivative works of any portion of the     SDK. For clarity,
 you may not distribute or sublicense the     SDK as a stand-alone
 product.
.
 3. Unless you have an agreement with NVIDIA for this     purpose, you
 may not indicate that an application created     with the SDK is
 sponsored or endorsed by NVIDIA.
.
 4. You may not bypass, disable, or circumvent any     encryption,
 security, digital rights management or     authentication mechanism in
 the SDK.
.
 5. You may not use the SDK in any manner that would cause it     to
 become subject to an open source software license. As     examples,
 licenses that require as a condition of use,     modification, and/or
 distribution that the SDK be:
.
 a. Disclosed or distributed in source code form;
.
 b. Licensed for the purpose of making derivative works;         or
.
 c. Redistributable at no charge.
.
 6.  You acknowledge that the SDK as delivered is not tested     or
 certified by NVIDIA for use in connection with the     design,
 construction, maintenance, and/or operation of any     system where
 the use or failure of such system could     result in a situation that
 threatens the safety of human     life or results in catastrophic
 damages (each, a "Critical     Application"). Examples of Critical
 Applications include     use in avionics, navigation, autonomous
 vehicle     applications, ai solutions for automotive products,
 military, medical, life support or other life critical
 applications. NVIDIA shall not be liable to you or any     third
 party, in whole or in part, for any claims or     damages arising from
 such uses. You are solely responsible     for ensuring that any
 product or service developed with     the SDK as a whole includes
 sufficient features to comply     with all applicable legal and
 regulatory standards and     requirements.
.
 7.  You agree to defend, indemnify and hold harmless NVIDIA     and its
 affiliates, and their respective employees,     contractors, agents,
 officers and directors, from and     against any and all claims,
 damages, obligations, losses,     liabilities, costs or debt, fines,
 restitutions and     expenses (including but not limited to attorney’s
 fees     and costs incident to establishing the right of
 indemnification) arising out of or related to products or     services
 that use the SDK in or for Critical Applications,     and for use of
 the SDK outside of the scope of this     Agreement or not in
 compliance with its terms.
.
 8. You may not reverse engineer, decompile or disassemble     any
 portion of the output generated using SDK elements for     the purpose
 of translating such output artifacts to target     a non-NVIDIA
 platform.
.
 1.3. Ownership
.
 1.  NVIDIA or its licensors hold all rights, title and     interest in
 and to the SDK and its modifications and     derivative works,
 including their respective intellectual     property rights, subject
 to your rights under Section     1.3.2. This SDK may include software
 and materials from     NVIDIA’s licensors, and these licensors are
 intended     third party beneficiaries that may enforce this Agreement
 with respect to their intellectual property rights.
.
 2.  You hold all rights, title and interest in and to your
 applications and your derivative works of the sample     source code
 delivered in the SDK, including their     respective intellectual
 property rights, subject to     NVIDIA’s rights under Section 1.3.1.
.
 3. You may, but don’t have to, provide to NVIDIA     suggestions,
 feature requests or other feedback regarding     the SDK, including
 possible enhancements or modifications     to the SDK. For any
 feedback that you voluntarily provide,     you hereby grant NVIDIA and
 its affiliates a perpetual,     non-exclusive, worldwide, irrevocable
 license to use,     reproduce, modify, license, sublicense (through
 multiple     tiers of sublicensees), and distribute (through multiple
 tiers of distributors) it without the payment of any     royalties or
 fees to you. NVIDIA will use feedback at its     choice. NVIDIA is
 constantly looking for ways to improve     its products, so you may
 send feedback to NVIDIA through     the developer portal at
 https://developer.nvidia.com.
.
 1.4. No Warranties
.
 THE SDK IS PROVIDED BY NVIDIA “AS IS” AND “WITH ALL FAULTS.” TO THE
 MAXIMUM EXTENT PERMITTED BY LAW, NVIDIA AND ITS AFFILIATES EXPRESSLY
 DISCLAIM ALL WARRANTIES OF ANY KIND OR NATURE, WHETHER EXPRESS,
 IMPLIED OR STATUTORY, INCLUDING, BUT NOT LIMITED TO, ANY WARRANTIES OF
 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE, NON-
 INFRINGEMENT, OR THE ABSENCE OF ANY DEFECTS THEREIN, WHETHER LATENT OR
 PATENT. NO WARRANTY IS MADE ON THE BASIS OF TRADE USAGE, COURSE OF
 DEALING OR COURSE OF TRADE.
.
 1.5. Limitation of Liability
.
 TO THE MAXIMUM EXTENT PERMITTED BY LAW, NVIDIA AND ITS AFFILIATES SHALL
 NOT BE LIABLE FOR ANY (I) SPECIAL, INCIDENTAL, PUNITIVE OR
 CONSEQUENTIAL DAMAGES, OR (II) DAMAGES FOR (A) ANY  LOST PROFITS, LOSS
 OF USE, LOSS OF DATA OR LOSS OF GOODWILL,  OR (B) THE COSTS OF
 PROCURING SUBSTITUTE PRODUCTS, ARISING OUT OF  OR IN CONNECTION WITH
 THIS AGREEMENT OR THE USE OR PERFORMANCE  OF THE SDK, WHETHER SUCH
 LIABILITY ARISES FROM ANY CLAIM BASED  UPON BREACH OF CONTRACT, BREACH
 OF WARRANTY, TORT (INCLUDING  NEGLIGENCE), PRODUCT LIABILITY OR ANY
 OTHER CAUSE OF ACTION OR  THEORY OF LIABILITY. IN NO EVENT WILL
 NVIDIA’S AND ITS AFFILIATES TOTAL CUMULATIVE LIABILITY UNDER OR
 ARISING OUT OF THIS AGREEMENT EXCEED US$10.00. THE NATURE OF THE
 LIABILITY OR THE NUMBER OF CLAIMS OR SUITS SHALL NOT ENLARGE OR EXTEND
 THIS LIMIT.
.
 These exclusions and limitations of liability shall apply regardless if
 NVIDIA or its affiliates have been advised of the possibility of such
 damages, and regardless of whether a remedy fails its essential
 purpose. These exclusions and limitations of liability form an
 essential basis of the bargain between the parties, and, absent any of
 these exclusions or limitations of liability, the provisions of this
 Agreement, including, without limitation, the economic terms, would be
 substantially different.
.
 1.6. Termination
.
 1. This Agreement will continue to apply until terminated by     either
 you or NVIDIA as described below.
.
 2. If you want to terminate this Agreement, you may do so by
 stopping to use the SDK.
.
 3. NVIDIA may, at any time, terminate this Agreement if:
.
 a. (i) you fail to comply with any term of this         Agreement and
 the non-compliance is not fixed within         thirty (30) days
 following notice from NVIDIA (or         immediately if you violate
 NVIDIA’s intellectual         property rights);
.
 b. (ii) you commence or participate in any legal         proceeding
 against NVIDIA with respect to the SDK; or
.
 c. (iii) NVIDIA decides to no longer provide the SDK in         a
 country or, in NVIDIA’s sole discretion, the         continued use of
 it is no longer commercially viable.
.
 4. Upon any termination of this Agreement, you agree to     promptly
 discontinue use of the SDK and destroy all copies     in your
 possession or control. Your prior distributions in     accordance with
 this Agreement are not affected by the     termination of this
 Agreement. Upon written request, you     will certify in writing that
 you have complied with your     commitments under this section. Upon
 any termination of     this Agreement all provisions survive except
 for the     license grant provisions.
.
 1.7. General
.
 If you wish to assign this Agreement or your rights and obligations,
 including by merger, consolidation, dissolution or operation of law,
 contact NVIDIA to ask for permission. Any attempted assignment not
 approved by NVIDIA in writing shall be void and of no effect. NVIDIA
 may assign, delegate or transfer this Agreement and its rights and
 obligations, and if to a non-affiliate you will be notified.
.
 You agree to cooperate with NVIDIA and provide reasonably requested
 information to verify your compliance with this Agreement.
.
 This Agreement will be governed in all respects by the laws of the
 United States and of the State of Delaware, without regard to the
 conflicts of laws principles. The United Nations Convention on
 Contracts for the International Sale of Goods is specifically
 disclaimed. You agree to all terms of this Agreement in the English
 language.
.
 The state or federal courts residing in Santa Clara County, California
 shall have exclusive jurisdiction over any dispute or claim arising
 out of this Agreement. Notwithstanding this, you agree that NVIDIA
 shall still be allowed to apply for injunctive remedies or an
 equivalent type of urgent legal relief in any jurisdiction.
.
 If any court of competent jurisdiction determines that any provision of
 this Agreement is illegal, invalid or unenforceable, such provision
 will be construed as limited to the extent necessary to be consistent
 with and fully enforceable under the law and the remaining provisions
 will remain in full force and effect. Unless otherwise specified,
 remedies are cumulative.
.
 Each party acknowledges and agrees that the other is an independent
 contractor in the performance of this Agreement.
.
 The SDK has been developed entirely at private expense and is
 “commercial items” consisting of “commercial computer software” and
 “commercial computer software documentation” provided with RESTRICTED
 RIGHTS. Use, duplication or disclosure by the U.S. Government or a
 U.S. Government subcontractor is subject to the restrictions in this
 Agreement pursuant to DFARS 227.7202-3(a) or as set forth in
 subparagraphs (c)(1) and (2) of the Commercial Computer Software -
 Restricted Rights clause at FAR 52.227-19, as applicable.
 Contractor/manufacturer is NVIDIA, 2788 San Tomas Expressway, Santa
 Clara, CA 95051.
.
 The SDK is subject to United States export laws and regulations. You
 agree that you will not ship, transfer or export the SDK into any
 country, or use the SDK in any manner, prohibited by the United States
 Bureau of Industry and Security or economic sanctions regulations
 administered by the U.S. Department of Treasury’s Office of Foreign
 Assets Control (OFAC), or any applicable export laws, restrictions or
 regulations. These laws include restrictions on destinations, end
 users and end use. By accepting this Agreement, you confirm that you
 are not located in a country currently  embargoed by the U.S. or
 otherwise prohibited from receiving  the SDK under U.S. law.
.
 Any notice delivered by NVIDIA to you under this Agreement will be
 delivered via mail, email or fax. You agree that any notices that
 NVIDIA sends you electronically will satisfy any legal communication
 requirements. Please direct your legal notices or other correspondence
 to NVIDIA Corporation, 2788 San Tomas Expressway, Santa Clara,
 California 95051, United States of America, Attention: Legal
 Department.
.
 This Agreement and any exhibits incorporated into this Agreement
 constitute the entire agreement of the parties with respect to the
 subject matter of this Agreement and supersede all prior negotiations
 or documentation exchanged between the parties relating to this SDK
 license. Any additional and/or conflicting terms on documents issued
 by you are null, void, and invalid. Any amendment or waiver under this
 Agreement shall be in writing and signed by representatives of both
 parties.
.
 2. CUDA Toolkit Supplement to Software License Agreement for NVIDIA
 Software Development Kits
 ------------------------------------------------------------
.
 The terms in this supplement govern your use of the NVIDIA CUDA Toolkit
 SDK under the terms of your license agreement (“Agreement”) as
 modified by this supplement. Capitalized terms used but not defined
 below have the meaning assigned to them in the Agreement.
.
 This supplement is an exhibit to the Agreement and is incorporated as
 an integral part of the Agreement. In the event of conflict between
 the terms in this supplement and the terms in the Agreement, the terms
 in this supplement govern.
.
 2.1. License Scope
.
 The SDK is licensed for you to develop applications only for use in
 systems with NVIDIA GPUs.
.
 2.2. Distribution
.
 The portions of the SDK that are distributable under the Agreement are
 listed in Attachment A.
.
 2.3. Operating Systems
.
 Those portions of the SDK designed exclusively for use on the Linux or
 FreeBSD operating systems, or other operating systems derived from the
 source code to these operating systems, may be copied and
 redistributed for use in accordance with this Agreement, provided that
 the object code files are not modified in any way (except for
 unzipping of compressed files).
.
 2.4. Audio and Video Encoders and Decoders
.
 You acknowledge and agree that it is your sole responsibility to obtain
 any additional third-party licenses required to make, have made, use,
 have used, sell, import, and offer for sale your products or services
 that include or incorporate any third-party software and content
 relating to audio and/or video encoders and decoders from, including
 but not limited to, Microsoft, Thomson, Fraunhofer IIS, Sisvel S.p.A.,
 MPEG-LA, and Coding Technologies. NVIDIA does not grant to you under
 this Agreement any necessary patent or other rights with respect to
 any audio and/or video encoders and decoders.
.
 2.5. Licensing
.
 If the distribution terms in this Agreement are not suitable for your
 organization, or for any questions regarding this Agreement, please
 contact NVIDIA at nvidia-compute-license-questions@nvidia.com.
.
 2.6. Attachment A
.
 The following CUDA Toolkit files may be distributed with applications
 developed by you, including certain variations of these files that
 have version number or architecture specific information embedded in
 the file name - as an example only, for release version 9.0 of the
 64-bit Windows software, the file cudart64_90.dll is redistributable.
.
 Component
.
 CUDA Runtime
.
 Windows
.
 cudart.dll, cudart_static.lib, cudadevrt.lib
.
 Mac OSX
.
 libcudart.dylib, libcudart_static.a, libcudadevrt.a
.
 Linux
.
 libcudart.so, libcudart_static.a, libcudadevrt.a
.
 Android
.
 libcudart.so, libcudart_static.a, libcudadevrt.a
.
 Component
.
 CUDA FFT Library
.
 Windows
.
 cufft.dll, cufftw.dll, cufft.lib, cufftw.lib
.
 Mac OSX
.
 libcufft.dylib, libcufft_static.a, libcufftw.dylib, libcufftw_static.a
.
 Linux
.
 libcufft.so, libcufft_static.a, libcufftw.so, libcufftw_static.a
.
 Android
.
 libcufft.so, libcufft_static.a, libcufftw.so, libcufftw_static.a
.
 Component
.
 CUDA BLAS Library
.
 Windows
.
 cublas.dll, cublasLt.dll
.
 Mac OSX
.
 libcublas.dylib, libcublasLt.dylib, libcublas_static.a,
 libcublasLt_static.a
.
 Linux
.
 libcublas.so, libcublasLt.so, libcublas_static.a, libcublasLt_static.a
.
 Android
.
 libcublas.so, libcublasLt.so, libcublas_static.a, libcublasLt_static.a
.
 Component
.
 NVIDIA "Drop-in" BLAS Library
.
 Windows
.
 nvblas.dll
.
 Mac OSX
.
 libnvblas.dylib
.
 Linux
.
 libnvblas.so
.
 Component
.
 CUDA Sparse Matrix Library
.
 Windows
.
 cusparse.dll, cusparse.lib
.
 Mac OSX
.
 libcusparse.dylib, libcusparse_static.a
.
 Linux
.
 libcusparse.so, libcusparse_static.a
.
 Android
.
 libcusparse.so, libcusparse_static.a
.
 Component
.
 CUDA Linear Solver Library
.
 Windows
.
 cusolver.dll, cusolver.lib
.
 Mac OSX
.
 libcusolver.dylib, libcusolver_static.a
.
 Linux
.
 libcusolver.so, libcusolver_static.a
.
 Android
.
 libcusolver.so, libcusolver_static.a
.
 Component
.
 CUDA Random Number Generation Library
.
 Windows
.
 curand.dll, curand.lib
.
 Mac OSX
.
 libcurand.dylib, libcurand_static.a
.
 Linux
.
 libcurand.so, libcurand_static.a
.
 Android
.
 libcurand.so, libcurand_static.a
.
 Component
.
 NVIDIA Performance Primitives Library
.
 Windows
.
 nppc.dll, nppc.lib, nppial.dll, nppial.lib, nppicc.dll, nppicc.lib,
 nppicom.dll, nppicom.lib, nppidei.dll, nppidei.lib, nppif.dll,
 nppif.lib, nppig.dll, nppig.lib, nppim.dll, nppim.lib, nppist.dll,
 nppist.lib, nppisu.dll, nppisu.lib, nppitc.dll, nppitc.lib, npps.dll,
 npps.lib
.
 Mac OSX
.
 libnppc.dylib, libnppc_static.a, libnppial.dylib, libnppial_static.a,
 libnppicc.dylib, libnppicc_static.a, libnppicom.dylib,
 libnppicom_static.a, libnppidei.dylib, libnppidei_static.a,
 libnppif.dylib, libnppif_static.a, libnppig.dylib, libnppig_static.a,
 libnppim.dylib, libnppisu_static.a, libnppitc.dylib,
 libnppitc_static.a, libnpps.dylib, libnpps_static.a
.
 Linux
.
 libnppc.so, libnppc_static.a, libnppial.so, libnppial_static.a,
 libnppicc.so, libnppicc_static.a, libnppicom.so, libnppicom_static.a,
 libnppidei.so, libnppidei_static.a, libnppif.so, libnppif_static.a
 libnppig.so, libnppig_static.a, libnppim.so, libnppim_static.a,
 libnppist.so, libnppist_static.a, libnppisu.so, libnppisu_static.a,
 libnppitc.so libnppitc_static.a, libnpps.so, libnpps_static.a
.
 Android
.
 libnppc.so, libnppc_static.a, libnppial.so, libnppial_static.a,
 libnppicc.so, libnppicc_static.a, libnppicom.so, libnppicom_static.a,
 libnppidei.so, libnppidei_static.a, libnppif.so, libnppif_static.a
 libnppig.so, libnppig_static.a, libnppim.so, libnppim_static.a,
 libnppist.so, libnppist_static.a, libnppisu.so, libnppisu_static.a,
 libnppitc.so libnppitc_static.a, libnpps.so, libnpps_static.a
.
 Component
.
 NVIDIA JPEG Library
.
 Windows
.
 nvjpeg.lib, nvjpeg.dll
.
 Linux
.
 libnvjpeg.so, libnvjpeg_static.a
.
 Component
.
 Internal common library required for statically linking to cuBLAS,
 cuSPARSE, cuFFT, cuRAND, nvJPEG and NPP
.
 Mac OSX
.
 libculibos.a
.
 Linux
.
 libculibos.a
.
 Component
.
 NVIDIA Runtime Compilation Library and Header
.
 All
.
 nvrtc.h
.
 Windows
.
 nvrtc.dll, nvrtc-builtins.dll
.
 Mac OSX
.
 libnvrtc.dylib, libnvrtc-builtins.dylib
.
 Linux
.
 libnvrtc.so, libnvrtc-builtins.so, libnvrtc_static.a, libnvrtc-
 builtins_static.a
.
 Component
.
 NVIDIA Optimizing Compiler Library
.
 Windows
.
 nvvm.dll
.
 Mac OSX
.
 libnvvm.dylib
.
 Linux
.
 libnvvm.so
.
 Component
.
 NVIDIA JIT Linking Library
.
 Windows
.
 libnvJitLink.dll, libnvJitLink.lib
.
 Linux
.
 libnvJitLink.so, libnvJitLink_static.a
.
 Component
.
 NVIDIA Common Device Math Functions Library
.
 Windows
.
 libdevice.10.bc
.
 Mac OSX
.
 libdevice.10.bc
.
 Linux
.
 libdevice.10.bc
.
 Component
.
 CUDA Occupancy Calculation Header Library
.
 All
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 Copyright (c) 2012, University of Illinois.          All rights
 reserved.          Developed by: IMPACT Group, University of Illinois,
 http://impact.crhc.illinois.edu          Permission is hereby granted,
 free of charge, to any person obtaining     a copy of this software
 and associated documentation files (the     "Software"), to deal with
 the Software without restriction, including     without limitation the
 rights to use, copy, modify, merge, publish,     distribute,
 sublicense, and/or sell copies of the Software, and to     permit
 persons to whom the Software is furnished to do so, subject to     the
 following conditions:         * Redistributions of source code must
 retain the above copyright           notice, this list of conditions
 and the following disclaimer.         * Redistributions in binary form
 must reproduce the above           copyright notice, this list of
 conditions and the following           disclaimers in the
 documentation and/or other materials provided           with the
 distribution.         * Neither the names of IMPACT Group, University
 of Illinois, nor           the names of its contributors may be used
 to endorse or promote           products derived from this Software
 without specific prior           written permission.          THE
 SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 NONINFRINGEMENT. IN NO EVENT SHALL THE CONTRIBUTORS OR COPYRIGHT
 HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
 IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
 IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS WITH THE
 SOFTWARE.
.
 12. Some of the cuRAND library routines were written by or     derived
 from code written by Mutsuo Saito and Makoto     Matsumoto and are
 subject to the following license:
.
 Copyright (c) 2009, 2010 Mutsuo Saito, Makoto Matsumoto and Hiroshima
 University. All rights reserved.          Copyright (c) 2011 Mutsuo
 Saito, Makoto Matsumoto, Hiroshima     University and University of
 Tokyo.  All rights reserved.          Redistribution and use in source
 and binary forms, with or without     modification, are permitted
 provided that the following conditions are     met:         *
 Redistributions of source code must retain the above copyright
 notice, this list of conditions and the following disclaimer.
 * Redistributions in binary form must reproduce the above
 copyright notice, this list of conditions and the following
 disclaimer in the documentation and/or other materials provided
 with the distribution.         * Neither the name of the Hiroshima
 University nor the names of           its contributors may be used to
 endorse or promote products           derived from this software
 without specific prior written           permission.          THIS
 SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS     "AS
 IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
.
 13. Some of the cuRAND library routines were derived from     code
 developed by D. E. Shaw Research and are subject to     the following
 license:
.
 Copyright 2010-2011, D. E. Shaw Research.          All rights reserved.
 Redistribution and use in source and binary forms, with or without
 modification, are permitted provided that the following conditions are
 met:         * Redistributions of source code must retain the above
 copyright           notice, this list of conditions, and the following
 disclaimer.         * Redistributions in binary form must reproduce
 the above           copyright notice, this list of conditions, and the
 following           disclaimer in the documentation and/or other
 materials provided           with the distribution.         * Neither
 the name of D. E. Shaw Research nor the names of its
 contributors may be used to endorse or promote products derived
 from this software without specific prior written permission.
 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
.
 14. Some of the Math library routines were written by or     derived
 from code developed by Norbert Juffa and are     subject to the
 following license:
.
 Copyright (c) 2015-2017, Norbert Juffa     All rights reserved.
 Redistribution and use in source and binary forms, with or without
 modification, are permitted provided that the following conditions
 are met:          1. Redistributions of source code must retain the
 above copyright         notice, this list of conditions and the
 following disclaimer.          2. Redistributions in binary form must
 reproduce the above copyright        notice, this list of conditions
 and the following disclaimer in the        documentation and/or other
 materials provided with the distribution.          THIS SOFTWARE IS
 PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS      "AS IS" AND
 ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT      LIMITED TO,
 THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR     A
 PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
.
 15. Licensee's use of the lz4 third party component is     subject to
 the following terms and conditions:
.
 Copyright (C) 2011-2013, Yann Collet.     BSD 2-Clause License
 (http://www.opensource.org/licenses/bsd-license.php)
 Redistribution and use in source and binary forms, with or without
 modification, are permitted provided that the following conditions are
 met:              * Redistributions of source code must retain the
 above copyright     notice, this list of conditions and the following
 disclaimer.         * Redistributions in binary form must reproduce
 the above     copyright notice, this list of conditions and the
 following disclaimer     in the documentation and/or other materials
 provided with the     distribution.          THIS SOFTWARE IS PROVIDED
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 OR IMPLIED WARRANTIES, INCLUDING, BUT NOT     LIMITED TO, THE IMPLIED
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 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
.
 16. The NPP library uses code from the Boost Math Toolkit,     and is
 subject to the following license:
.
 Boost Software License - Version 1.0 - August 17th, 2003     . . . .
 Permission is hereby granted, free of charge, to any person or
 organization obtaining a copy of the software and accompanying
 documentation covered by this license (the "Software") to use,
 reproduce, display, distribute, execute, and transmit the Software,
 and to prepare derivative works of the Software, and to permit
 third-parties to whom the Software is furnished to do so, all
 subject to the following:          The copyright notices in the
 Software and this entire statement,      including the above license
 grant, this restriction and the following      disclaimer, must be
 included in all copies of the Software, in whole      or in part, and
 all derivative works of the Software, unless such      copies or
 derivative works are solely in the form of machine-executable
 object code generated by a source language processor.          THE
 SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND      NON-
 INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR      ANYONE
 DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANY DAMAGES OR      OTHER
 LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, ARISING      FROM,
 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR      OTHER
 DEALINGS IN THE SOFTWARE.
.
 17. Portions of the Nsight Eclipse Edition is subject to the
 following license:
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 The Eclipse Foundation makes available all content in this plug-in
 ("Content"). Unless otherwise indicated below, the Content is provided
 to you under the terms and conditions of the Eclipse Public License
 Version 1.0 ("EPL"). A copy of the EPL is available at http://
 www.eclipse.org/legal/epl-v10.html. For purposes of the EPL, "Program"
 will mean the Content.          If you did not receive this Content
 directly from the Eclipse     Foundation, the Content is being
 redistributed by another party     ("Redistributor") and different
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 the Content. Check the Redistributor's     license that was provided
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 Redistributor. Unless otherwise indicated below, the terms     and
 conditions of the EPL still apply to any source code in the
 Content and such source code may be obtained at
 http://www.eclipse.org.
.
 18. Some of the cuBLAS library routines uses code from     OpenAI,
 which is subject to the following license:
.
 License URL      https://github.com/openai/openai-
 gemm/blob/master/LICENSE          License Text      The MIT License
 Copyright (c) 2016 OpenAI (http://openai.com), 2016 Google Inc.
 Permission is hereby granted, free of charge, to any person obtaining
 a copy     of this software and associated documentation files (the
 "Software"), to deal     in the Software without restriction,
 including without limitation the rights     to use, copy, modify,
 merge, publish, distribute, sublicense, and/or sell     copies of the
 Software, and to permit persons to whom the Software is     furnished
 to do so, subject to the following conditions:          The above
 copyright notice and this permission notice shall be included in
 all copies or substantial portions of the Software.          THE
 SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 MERCHANTABILITY,     FITNESS FOR A PARTICULAR PURPOSE AND
 NONINFRINGEMENT. IN NO EVENT SHALL THE     AUTHORS OR COPYRIGHT
 HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER     LIABILITY,
 WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 IN     THE SOFTWARE.
.
 19. Licensee's use of the Visual Studio Setup Configuration     Samples
 is subject to the following license:
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 The MIT License (MIT)      Copyright (C) Microsoft Corporation. All
 rights reserved.          Permission is hereby granted, free of
 charge, to any person      obtaining a copy of this software and
 associated documentation      files (the "Software"), to deal in the
 Software without restriction,      including without limitation the
 rights to use, copy, modify, merge,      publish, distribute,
 sublicense, and/or sell copies of the Software,      and to permit
 persons to whom the Software is furnished to do so,      subject to
 the following conditions:          The above copyright notice and this
 permission notice shall be included      in all copies or substantial
 portions of the Software.          THE SOFTWARE IS PROVIDED "AS IS",
 WITHOUT WARRANTY OF ANY KIND, EXPRESS      OR IMPLIED, INCLUDING BUT
 NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,      FITNESS FOR A
 PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 ARISING FROM,      OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 USE OR OTHER DEALINGS IN THE SOFTWARE.
.
 20. Licensee's use of linmath.h header for CPU functions for     GL
 vector/matrix operations from lunarG is subject to the     Apache
 License Version 2.0.
.
 21. The DX12-CUDA sample uses the d3dx12.h header, which is     subject
 to the MIT license.
.
 22. Components of the driver and compiler used for binary management,
 including        nvFatBin, nvcc, and cuobjdump, use the Zstandard
 library which is subject to       the following license:
.
 BSD License
.
 For Zstandard software
.
 Copyright (c) Meta Platforms, Inc. and affiliates. All rights reserved.
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 Redistribution and use in source and binary forms, with or without
 modification,       are permitted provided that the following
 conditions are met:
.
 * Redistributions of source code must retain the above copyright
 notice, this           list of conditions and the following
 disclaimer.
.
 * Redistributions in binary form must reproduce the above copyright
 notice,           this list of conditions and the following disclaimer
 in the documentation           and/or other materials provided with
 the distribution.
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 * Neither the name Facebook, nor Meta, nor the names of its
 contributors may           be used to endorse or promote products
 derived from this software without           specific prior written
 permission.
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 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
 IS" AND      ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 LIMITED TO, THE IMPLIED      WARRANTIES OF MERCHANTABILITY AND FITNESS
 FOR A PARTICULAR PURPOSE ARE      DISCLAIMED. IN NO EVENT SHALL THE
 COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY      DIRECT,
 INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 (INCLUDING,      BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 OR SERVICES; LOSS OF USE, DATA,      OR PROFITS; OR BUSINESS
 INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
 OR OTHERWISE)      ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
 EVEN IF ADVISED OF THE POSSIBILITY      OF SUCH DAMAGE.
.
 23. Components of the ctadvisor component, use the SQLite library which
 is subject to       the following license:
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 All of the code and documentation in SQLite has been dedicated to the
 public domain by the authors. All       code authors, and
 representatives of the companies they work for, have signed affidavits
 dedicating       their contributions to the public domain and
 originals of those signed affidavits are stored in a firesafe       at
 the main offices of Hwaci. All contributors are citizens of countries
 that allow creative works to be       dedicated into the public
 domain. Anyone is free to copy, modify, publish, use, compile, sell,
 or distribute       the original SQLite code, either in source code
 form or as a compiled binary, for any purpose, commercial or
 non-commercial, and by any means.
.
 24. Portions of support for math operations on 128-bit floating-point
 data type in compiler       were derived from SLEEF library which is
 subject to the following license:
.
 Boost Software License - Version 1.0 - August 17th, 2003
.
 Permission is hereby granted, free of charge, to any person or
 organization     obtaining a copy of the software and accompanying
 documentation covered by     this license (the "Software") to use,
 reproduce, display, distribute,     execute, and transmit the
 Software, and to prepare derivative works of the     Software, and to
 permit third-parties to whom the Software is furnished to     do so,
 all subject to the following:
.
 The copyright notices in the Software and this entire statement,
 including     the above license grant, this restriction and the
 following disclaimer,     must be included in all copies of the
 Software, in whole or in part, and     all derivative works of the
 Software, unless such copies or derivative     works are solely in the
 form of machine-executable object code generated by     a source
 language processor.
.
 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 OR     IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 MERCHANTABILITY,     FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-
 INFRINGEMENT. IN NO EVENT     SHALL THE COPYRIGHT HOLDERS OR ANYONE
 DISTRIBUTING THE SOFTWARE BE LIABLE     FOR ANY DAMAGES OR OTHER
 LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,     ARISING FROM,
 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 DEALINGS IN THE SOFTWARE.      25. Portions of support for math
 operations on 128-bit floating-point data type      in compiler were
 derived from SoftFloat library which is subject to the following
 license:
.
 The SoftFloat package was written by me, John R. Hauser. Release 3 of
 SoftFloat     was a completely new implementation supplanting earlier
 releases. The project to     create Release 3 (now through 3e) was
 done in the employ of the University of     California, Berkeley,
 within the Department of Electrical Engineering and     Computer
 Sciences, first for the Parallel Computing Laboratory (Par Lab) and
 then for the ASPIRE Lab. The work was officially overseen by Prof.
 Krste     Asanovic, with funding provided by these sources:
.
 Par Lab: Microsoft (Award #024263), Intel (Award #024894), and U.C.
 Discovery     (Award #DIG07-10227), with additional support from Par
 Lab affiliates Nokia,     NVIDIA, Oracle, and Samsung.     ASPIRE Lab:
 DARPA PERFECT program (Award #HR0011-12-2-0016), with additional
 support from ASPIRE industrial sponsor Intel and ASPIRE affiliates
 Google, Nokia,     NVIDIA, Oracle, and Samsung.     The following
 applies to the whole of SoftFloat Release 3e as well as to each
 source file individually.
.
 Copyright 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 The Regents of
 the     University of California. All rights reserved.
.
 Redistribution and use in source and binary forms, with or without
 modification,     are permitted provided that the following conditions
 are met:
.
 Redistributions of source code must retain the above copyright notice,
 this list     of conditions, and the following disclaimer.
.
 Redistributions in binary form must reproduce the above copyright
 notice, this     list of conditions, and the following disclaimer in
 the documentation and/or     other materials provided with the
 distribution.
.
 Neither the name of the University nor the names of its contributors
 may be used     to endorse or promote products derived from this
 software without specific prior     written permission.
.
 THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS "AS IS", AND
 ANY EXPRESS     OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 THE IMPLIED WARRANTIES OF     MERCHANTABILITY AND FITNESS FOR A
 PARTICULAR PURPOSE, ARE DISCLAIMED. IN NO EVENT     SHALL THE REGENTS
 OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 LIMITED TO,     PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
 USE, DATA, OR PROFITS; OR     BUSINESS INTERRUPTION) HOWEVER CAUSED
 AND ON ANY THEORY OF LIABILITY, WHETHER IN     CONTRACT, STRICT
 LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING     IN
 ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 POSSIBILITY OF     SUCH DAMAGE. -----------------

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